27 May 2008
24 May 2008
23 May 2008
22 May 2008
Gabby Nathan | postdesigner
Postdesigner is Gabby Nathan, born in Bulgaria, lived in Angola as a child and landed in Israel in 1990. She lives and works in Tel Aviv. Her biggest passion is character design and illustration in general. She had a short flirt with street art but her new "thing" is toy design. She quit her day job a year and a half ago in order to spend more time on her painting and personal projects. Now she is freelancing and working on her first solo exhibition as an artist.
20 May 2008
JeanSpezial
JeanSpezial is a collective of 7 French illustrators; the crew loves mixing techniques and styles to try to become just one person, one identity. (via)
19 May 2008
16 May 2008
Max Key
Max Key: "The pattern usually represents something pleasurable while the figure ground usually supports a tangled horticulture of frustration. I force the subject matter—birds, flowers and trees—to interact with one another in a humanistic way reflecting ones experience within a time of absurdity. Trees bleed, smoke, feed and deprive. Birds lose their heads. Flowers become more like cancerous forms and sexual toys often engaged in spring time pornography."
15 May 2008
Jason Smith
Jason Smith's paintings "are filled with bright vivid colors and patterns that allow every element to unconsciously express itself and interact subliminally. Jason's figures and settings, go back to his childhood art. The frankness and childlike simplicity of the images lead the viewer into the painting, while allowing the viewer to be unencumbered by everyday imagery."
14 May 2008
07 May 2008
05 May 2008
LucyandBart
'LucyandBart is a collaboration between Lucy McRae and Bart Hess described as an instinctual stalking of fashion, architecture, performance and the body. They share a fascination with genetic manipulation and beauty expression. Unconsciously their work touches upon these themes, however it is not their intention to communicate this. They work in a primitive and limitless way creating future human shapes, blindly discovering low – tech prosthetic ways for human enhancement.'
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